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The Seven Seas is a sprawling archipelago. Many small and larger islands are dotted across seven great seas. Boats are a common form of travel, but be careful, because under each sea lies many threats. The seven seas are one of the main realms where the influence of multiple Deities is clear - yet not in a good way. It's said in old tomes that these seas are proof of failures long forgotten, although the evidence of such feats is largely hidden under the waves. The seas stretch from the north to the south pole and touch the east coast of Kruheia's Isles.
The sea of Luxuria is perhaps the safest. It has an underwater haven filled with many mermaids and sea creatures, but, be careful, while accepting of visitors, they will always try to find a way to stop you leaving. This sea is smaller than the others and far away from the main coast. Ancient monuments of Xolstizza can be found deep under the waters.
Gula is a wreck. A vicious Kraken rules this sea, devouring all. The origins of the creature are unknown, and, while it was told that Burther defeated the monster but a century ago, here it rises, ready to plunder once more. Only the most daring travellers pass through here. It's situated on a southern segment of the east coast of Kruheia's Isles.
This sea is swarming with pirates, the cause of many impoverished settlements among the north of Kruheia's Isles's coast. Many rich bustling cities can still be found on various islands throughout Avaritia, and while it is safe, be sure not to openly carry your valuables. The people are petty and will do anything for a bit of coin. For reasons stemming back to ancient times, gold coins use a stylised face of Azotl.
Acedia is by far the calmest sea, and is partially frozen in parts. It's cold, and the core threats come from the odd Frost Canine living on the ice. Being far in the north, this directly touches New Terra's arctic circle equivalent. The nights are supernaturally long, even in summer, a consequence of an ancient battle between Nyx and Yhimir.
With choppy waters and common hurricanes, Ira is a graveyard for ships. All violence seems to escalate drastically, and even discontent in the crew itself seems to be leeched by the waters to breed harsher climates. Such a phenomenon is aptly named Dinas's wrath - given the everpresent lightning.
Harpies infest the air and the waters of Invidia, mischievous blighters. If you have something, they want it. They'll steal, prank, laugh, and generally be a nuisance. The harpies vary in size drastically, from barely a foot tall to the size of a human. Spawn of Kruheia, they have no respect for their deity's principles.
Superbia is highly volcanic and contains many odd mountains thrust out of the sea, and even the odd dragon. Most dragons are too lazy to burn down your ship, making the area safe if one knows how to navigate it. Deep within one of the volcanos lies a long lost temple of Zystis.
The Seven Seas is a sprawling archipelago. Many small and larger islands are dotted across seven great seas. Boats are a common form of travel, but be careful, because under each sea lies many threats. It's said in old tomes that these seas are proof of failures long forgotten, although the evidence of such feats is largely hidden under the waves.
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